Laaang
1
Some shortcuts that are useful when working with different editors of Unreal Engine. So I don’t forget…
Abbreviation |
Full Name |
LMB |
Left Mouse Button |
RMB |
Right Mouse Button |
MMB |
Middle Mouse Button |
General
Keys |
Action |
F10 |
Snaps all distracting UI panels away - kind of like fullscreen |
F11 |
True fullscreen view |
“Create” menu + Ctrl + LMB |
Add the clicked object but doesn’t close the context menu! So you can place multiple |
Ctrl + W |
Duplicate and offset copied object slightly. Useful in all node-based editors but also works in viewport |
Viewport
Keys |
Action |
RMB |
Rotate Camera |
RMB + W |
Move forwards |
RMB + S |
Move backwards |
RMB + A |
Move left |
RMB + D |
Move right |
RMB + E |
Move up |
RMB + Q |
Move down |
RMB + Scroll Wheel |
Adjust navigation speed |
Alt + LMB |
Rotate around selected object (use F first to focus) |
Alt + RMB |
Zoom in and out of an object |
Ctrl + W |
Duplicate selected object |
Alt + Move in one direction |
Duplicate selected object and move it |
Move Object + Shift |
Lock camera to object while moving it |
G |
Show/Hide Widgets in Viewport |
LMB + gizmo ball + V |
Snap gizmo to vertices of other objects |
MMB on gizmo sphere |
Change position of gizmo / 0-point. Only temporarily goes back once you deselect the object. |
MMB + Alt + V |
Snap gizmo on vertices |
F |
Focus on currently selected object |
Alt + Drag on Gizmo |
Duplicate current object(s) |
Ctrl + B |
Find asset in asset browser |
Ctrl + Alt + LMB drag |
Creates selection area to multi-select objects |
Ctrl + G |
Group selected meshes |
MMB + Drag |
If you’re in an orthographic view then you can measure objects with it. Dimension is in Unreal Units. Only works in non-perspective mode e.g. Top |
H |
Hide selected object |
Ctrl + H |
Unhide selected object |
Ctrl + L |
Rotate the sun (horizontal and vertical) |
Ctrl + B |
With an object selected, jump to it in the content browser (nice to quickly find objects) |
Ctrl + E |
Open up asset settings editor |
Material Editor
Shortcut |
Action |
RMB hold |
Pan |
RMB click |
Open search bar, you can also do this while dragging a connection |
s (hold) + LMB |
Create a parameter / value node |
Ctrl + LMB drag |
Drag multiple connections at once |
l (hold) + LMB |
Create a lerp node |
T + LMB |
Place texture sample node |
M + LMB |
Place a multiply node |
1 + LMB |
Create scalar value |
2 + LMB |
Create 2D vector |
3 + LMB |
Create 3D vector / RGB |
4 + LMB |
Create 4D vector / RGBA |
Ctrl + LMB drag |
If done on a node with multiple outputs, it will grab all outputs, so you can reassign all outputs at once to a new node |